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Capstone Games  |  SKU: CSGCTG7001

CloudAge

$55.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designers Alexander Pfister
Arno Steinwender
Publisher Capstone Games
Players 1-4
Playing Time 60-100 mins
Suggested Age 10 and up

CloudAge is a strategy game from Alexander Pfister and Arno Steinwender. The award-winning authors have created a dark and dystopian world for 1 to 4 players.

Fifteen years ago, the mysterious secret society "Cloud" set fire to countless oil production sites and burned down large forests to destabilize the world. The resulting environmental catastrophe had disastrous effects on the entire planet. Now, years later, you travel above the dried-out landscape in your airships, searching for a better life. You visit cities, send out drones to collect resources, and battle Cloud militia.

An innovative sleeving mechanism makes a new, more immersive, form of resource gathering possible. Players try to predict which cloud-covered terrain will contain the desired amount of resources or where additional actions are possible. Resources allow players to develop useful upgrades for their airships or attract new crew members.

CloudAge is a mix of engine-building, deck-building, and resource management. The campaign system makes it easy to start playing quickly, with new elements being introduced into the game as players progress through the chapters. While you play, you also experience and help guide the story. If you prefer, you can also play standalone story spin-offs as single scenarios.

—description from the publisher

Customer Reviews

Based on 2 reviews
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Pascal
Fun game with a difficult scoring

Absolutely love CloudAge. It's super accessible, not too difficult to learn, and feels unique. The story is decent, however it is mostly there to support your actions in the game. The only reason I dropped 1 star is because of the scoring mechanics in the game, where I found it extremely difficult to score well in each of the chapters even after getting used to the gameplay. However, the scoring does not prevent you from completing and enjoying the campaign. I also found the normal rules a bit rough as a solo player, which can prevent you from gaining any resources at all when picking a resource card. Adding a small house rule of at least gaining 1 resource in those instances can be a life saver (and was approved by the designer on BGG). Overall though, thoroughly enjoy it and is part of my favorite games in my collection so far.

J
JP Bergeron
Pfister’s touch

Almost as good as Maracaibo. More accessible