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Kess Co.  |  SKU: KES2753

Sonic Roll

$53.95 CAD $56.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Anthony Thorp
Publisher Kess Co.
Players 1-4
Playtime 30-60 mins
Suggested Age 14 and up

Sonic Roll is a semi-collaborative multiplayer game for 1-4 players in the style of 16-bit classic Sonic. Each player chooses Sonic, Tails, Knuckles, or Amy to play as they make their way through four classic Sonic Zones. You can challenge a single Zone or adventure through all of them in campaign mode.

As you traverse these iconic Zones, you can save the woodland creatures the evil Dr. Eggman has captured, using character-unique abilities to roll dice and take out obstacles in your path. Place dice to run through Zones; collect rings, power-ups, and Chaos Emeralds; and defeat the Badniks that stand in your way. A Zone isn't complete until the players face off against one of the bosses from across the Sonic franchise, where they must try to score enough hits to defeat Dr. Eggman and his army before time runs out!

Customer Reviews

Based on 2 reviews
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J
Jensen

My son loves this game so much. He is a big Sonic fan. Fun to play, will not get bored
Fast shipping and well protected shipment

R
Robert Jacobson
Way Better Than I Was Expecting

I was a bit on the fence when I saw semi-cooperative, but you have options for that. You can play the game in campaign mode or one-off mode, and from there you have the option of full competitive, semi-cooperative, or full co-operative.

I've only played Green Hill Zone so far, which hasn't been difficult, but I'd expect the later zones and the unlockables to be much tougher. Basically, you have 3 options for building a dice pool each turn, and then a few things at your disposal to mitigate bad rolls.

Without spoiling too much, this game can technically go up to 6 players, which I tried once. Played fine as it was, but made the robotniks a bit too easy, so I'll probably come up with a house rule to balance that one out.