Dino Dynasty *PRE-ORDER*
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Jon Manker |
Publisher | Ion Game Design |
Players | 2-6 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
ETA Q3 2025
In Dino Dynasty, players represent dinosaur species from the Cretaceous period that compete in various aspects of survival. Which aspects are important vary from game to game. Each game features a scenario with specific starting conditions and a set of random challenges. The player who completes the most of these challenges wins.
The map, called the territory, is created by the players placing territory tiles. These tiles create biomes can span several tiles. It is not specified where in the world the game takes place, but the biomes are based on the ones that existed during the Cretaceous period. The map is mostly unknown at the start of the game and is gradually revealed as players spread and explore it.
There are alternative ways to play using different map set-ups called scenarios, playing in teams and even playing several games as a campaign. In addition, a "legendary" part of the game gives players the ability to change between species inside a dynasty and save their current development over several games. This can be used to get suitable dinosaur variants to manage harder scenarios; it can also be used to get a specific dinosaur or combination of dinosaurs to best counter opponents.
The foundation for this game is facts, what is known and theorized by the latest scientific discoveries regarding different dinosaur species, but in Dino Dynasty, the players can explore the fantasy of what could have been. What would have happened if a dinosaur had developed in an evolutionary direction other than it did? These possible changes are still within reasonable limits and are based on the real physical characteristics of the dinosaurs.
—description from the publisher