Triarchy
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Beau Beckett |
Publisher | Blue Panther |
Players | 2-3 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Since ancient times along the Nile, the Eye, Scarab and Snake vie for positional advantage. Yet, they are not completely in control of their movements. Through clever maneuvering of your own tokens and those of your opponents, be the first to reach your home base in the sands of Egypt. But beware, sandstorms can literally change your world.
Each player has 8 tokens and one home base. Players roll 4 tokens and move 4 tokens, including their own and those of their opponents in order to get their tokens home first. But even the best laid plans can be upended when a player rolls a “sandstorm”.
This is an abstract game of simple rules and greater depth than one might expect at first glance. Elements of many classic designs are echoed here, the result is a fresh synthesis of luck, maneuver and skill. It’s one of the very few abstract games that works equally well with two or three players.