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Big Potato Games  |  SKU: SML6052270

The Chameleon

$32.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Rikki Tahta
Publisher Big Potato
Players 3-8
Playtime 15 mins
Suggested Age 14 and up
Honors

A bluffing deduction game for everyone.

Each round involves two missions, depending on whether you’re the Chameleon or not.

Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is the blend in, not get caught and to work out the Secret Word.

Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.

At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.)

Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.

Customer Reviews

Based on 2 reviews
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E
Eugene Wong
A little pricey here, but it's a lot of fun

I had some of the most fun playing this game. It's a great talk and joke game. I happened to be Chameleon for 5-6 times in a row during one session. That was crazy.

J
Jordan Lahn
My Wife's New Favourite Party Game

This game plays very similarly to SpyFall, which is a very popular game, but in my opinion it has a major advantage in that everyone has somewhere to start with their clues/bluffing. In SpyFall you have to be really creative to ask and answer questions about the mystery location, and it can be difficult to come up with something that isn't incredibly vague. Chameleon gives you a grid of words that immediately helps you to start thinking about the associations between words and gives less creative players a great starting point for coming up with effective clues and plausible bluffs.

This has played really well with every group I've tried it with, and even though we've only played with groups of 4 I suspect this plays even better with more people.

Highly recommended!