Wolves
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Connor Alexander |
Publisher | Coyote & Crow LLC |
Players | 3-6 |
Playtime | 45-90 mins |
Suggested Age | 15 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Wolves is a semi-cooperative board game for 3-6 players. You'll take on the role of a community leader attempting to manage limited resources to help get your people through the winter. To survive, you'll need to cooperate and share through the gifting what you've gathered and grown, which will dwindle as you head toward winter.
If any player fails to meet their community's needs, all players lose the game. But if everyone makes it through winter, the player who gained the most status will be elected chief of all of the communities and granted an additional victory.
Status is gained through efficient gifting of resources to other players and sharing excesses with your own community. Phases of each turn are played either simultaneously, or in status order, which can change from turn to turn.
—description from the publisher