Operation Cuckoo: Travel Edition (Import)
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Description
Description
Designer |
Dennis Harmsen Esmée Spaargaren |
Publisher | Jolly Dutch Productions |
Players | 2 |
Playtime | 15-30 mins |
Suggested Age | 10 and up |
Note: This game includes German, French, Dutch and English. For a preview, English rule can be found here.
The travel edition of Operation Cuckoo, with the same rules, but now in a compact box with smaller game board and pieces. This version does not include the advanced board on the back.
In Operation Cuckoo you take alternating turns, with the starting player going first. Your turn consists of moving one game piece on the board, your turn ends after the movement. There are three different game pieces, each with their own rules for movement.
Game pieces can only move to a space on the board that is empty or occupied by an opponent. Game pieces cannot jump over other game pieces. When you move a game piece to an occupied space, you capture your opponent on this space. Your opponents’ game piece is then removed from the board and your game piece takes its place. There are two basic rules to keep in mind; 1) if you can capture an opponent, you are obliged to. 2) You can only move your game pieces in a forward direction, except when you can capture an opponent behind you.
Your movement options lead to two potential situations; 1) you can capture an opponent, or 2) you cannot capture an opponent.
There are four winning conditions in this battle. 1) All game pieces of your own color are captured, except your own cuckoo. 2) You capture your opponents’ cuckoo. 3) You enter one of the homebases of your opponent with your own cuckoo, thereby taking over their nest. 4) Your opponent enters one of your homebases with any game piece other than their cuckoo, this game piece is now safe from being captured.
—description from publisher