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Rio Grande Games  |  SKU: RIO629

Beyond the Sun: Leaders of the New Dawn

$37.95 CAD
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Description

Designer Dennis K. Chan
Joseph Summa
Publisher Rio Grande Games
Players 1-4
Playtime 45-90 mins
Suggested Age 14 and up
Expansion For Beyond the Sun (Second Printing)

Following the discovery of hyperspace travel in the year 2246, a renewed sense of unity and purpose ripples across the whole solar system. The factions in power need to position themselves quickly to seize this golden opportunity, and strong leadership is necessary to get ahead in the race to colonize the galaxy.

Thanks to the Omniweb Engine, a data-mining network that covers the entire population of the solar system, each faction can search with pinpoint precision for candidates with the exact skills and traits they need, both domestically and militarily. Can your faction find and groom leaders with the perfect combination of internal ingenuity and external prowess to rise above the others?

—description from the publisher

Beyond the Sun: Leaders of the New Dawn expands core game with a new solo mode, asymmetric factions and leaders, and new viable strategies around the planetary area control board.

Customer Reviews

Based on 1 review
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Lionel Tao
Important but also light on content

This expansion has two main things going for it, a new system where you snake draft two extra powers at the beginning of the game, similar to 7 Wonders: Leaders or Terraforming Mars: Prelude; as well as a full solo mode. Other than that there's two new factions that are interesting to play (one is about making and combining ships, one is about predicting game outcomes) and a small handful of new techs and planets.

Overall, on the balance, there's not a LOT of things in the box, but most importantly there's replacement balance-tweaking cards for some of the base-game tech. That alone is worth picking up this expansion for, IMHO, but I can definitely see why some people feel the expansion is a bit light relative to its price.