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Trick or Treat Studios  |  SKU: TPQUDB01

Unchained

$22.52 CAD $40.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer David Gregg
Publisher Trick or Treat Studios
Players 2-4
Playtime 30-60 mins
Suggested Age 14 and up

The Universal Monsters are unchained!

In the officially licensed deck-building game Unchained, players draft their initial decks for an asymmetric start, then continue purchasing cards on each of their turns while simultaneously sparring with the other players by attacking and defending with cards in their tableau. In more detail, on a player's turn, they:


Spar: Compare their total offense to an opponent's total defense, with a fatigue card going to the player with the lower value.
Chain: Play cards from their hand by matching icons; opponents may add to the chain as well.
Learn: Discard cards for effort, then spend effort to acquire cards.
Draw: Refill their hand to five cards, shuffling as needed and taking a fatigue card on each shuffle.


Each card can chain into other cards, creating powerful combos. Learn the signature moves of the Universal Monsters and try to stay in the fight the longest. The game continues until all fatigue cards have been taken, at which point the player with the least fatigue wins.

Unchained reimplements Nightfall with some notable changes:


An asymmetric starting draft with no pre-set starter decks, so the action starts on turn 1.
Streamlined card costs and abilities for a broader audience.
A new 3x3 purchasing grid system inspired by fan variants of Res Arcana.
Tokens to track card offense and defense.
A shield that can be activated to negate the player's next fatigue card.


-description from designer

Customer Reviews

Based on 1 review
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Andy
Nightfall Lite but Not Nightfall 2.0

If you liked Nightfall, but thought individual creature combat was too tedious? You'll probably like this.

If you liked Nightfall but thought the game was too slow to ramp up, or too long to finish/hand out all wounds, you'll like this.

If you thought Nightfall's "Private Archive" claims ended to overpower the game based on luck of the draw, you'll like Unchained's 3x3 market grid.
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As far as deck builders go, I like Unchained. It will take awhile to really know the card power combos. The symbols look overwhelming at first, but are kind of intuitive once you're used to how the cards work. Combat is total offense vs total defense and result is one fatigue (wound). So no MTG-ish "creature 1 attacks player B and creature 2 takes 3 wounds against player C." It does speed up and simplify the game a lot. The 3x3 card market is brilliant. You can get cards you want and/or clear out cards you don't want your opponents to get. Much more variety of cards to cycle through than 8+2 archives = 10 cards to choose from per game.

Solid 4/5 all around. I'd give 5/5 if there was a happy medium in combat between Nightfall and Unchained. Not as super simplified as Unchained, but not like Nightfall's individual cards combat. Maybe a power on some cards "stays in play after combat" so there's a larger chance of different strategies than "I punch you, you punch me, repeat"