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Ares Games  |  SKU: AGSWOTR001

War of the Ring (Second Edition)

$99.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designers Roberto Di Meglio
Marco Maggi
Francesco Nepitello
Publisher Ares Games
Players 2-4
Playtime 150-180 mins
Suggested Age 13 and up
Honors
Expansions War of the Ring (second edition): Upgrade Kit
War of the Ring: Lords of Middle-earth
War of the Ring: Warriors of Middle-earth
War of the Ring: The Fate of Erebor
War of the Ring: Kings of Middle-earth
Accessories Meeple Realty - The Shire (Compatible with War of the Ring)
Sleeve Kings - War of the Ring (110 pack)
Folded Space - War of the Ring (Second Edition) 
War of the Ring – Card Box and Sleeves (Theoden Version) 
War of the Ring (Second Edition) - Deluxe Game Mat


In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA).

Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.

The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.

Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).

Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events which could possibly have happened) which cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.

Re-implements:

Customer Reviews

Based on 7 reviews
71%
(5)
29%
(2)
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(0)
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J
Jeremy Daniels
Best Game ever Made

I have played this game over 200 times. Every game has been a nailbiter. Great way to spend an afternoon with a friend.

A
Alex Smith
Amazing but not for the faint at heart

This game is amazing. I loved it so much that when I moved back from the uk I brought it with me. Cannot recommend it enough. The game board could be bigger but it's already huge
One of the few games I want to play over and over.

D
Debbie Lim
Complex and beautiful

Highly recommended if you can afford the long play.

R
Robert Sera
Wonderful Game

The only things this game has that are downsides is that it takes a while to learn and a long while to play. If you’ve got the time and interest this is definitely worth checking out.

A
Arthur Kalinin
The game you have to have

The Game! This game is very thematic.