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Fantasy Flight Games  |  SKU: FFGAHC19

Arkham Horror: The Card Game - The Forgotten Age

$35.69 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Matthew Newman
Publisher Fantasy Flight Games
Players 1-4
Playtime 60-120 mins
Suggested Age 14 and up
Expansion for Arkham Horror: The Card Game
Expansions

Arkham Horror: The Card Game – Heart of the Elders
Arkham Horror: The Card Game – The Boundary Beyond
Arkham Horror: The Card Game – Threads of Fate Mythos Pack
Arkham Horror: The Card Game – The City of Archives
Arkham Horror: The Card Game – Return to the Forgotten Age


“Once more I ventured within those brooding ruins that swelled beneath the sand…”
– H.P. Lovecraft, “The Nameless City”

We think we know the history of the Earth, but there are secrets that lie beyond our reckoning and truths that could undo our entire understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets, the ruins of an ancient and forgotten Aztec city, it sets into motion a plot that could unravel the very fabric of time.

The Forgotten Age is the third deluxe expansion for Arkham Horror: The Card Game. Here, your team of investigators embark on a scientific expedition to the rainforests of Southern Mexico in two new scenarios, each of which can be played as a standalone adventure or can act as the beginning of a new campaign for your team. This expansion introduces five new investigators to Arkham Horror: The Card Game along with sixty-four player cards and eighty-seven encounter cards, including an all new exploration deck that presents new challenges for you to overcome as you find yourself falling into The Forgotten Age.

This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.

Customer Reviews

Based on 2 reviews
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D
Dominique Bedorf
My favorite campaign

After playing all the campaigns but scarlet keys, this is one of my favorite if not THE favority cycle.
The theme is awesome and a welcome change to the other settings.
At the beginning you will get your butt kicked, but once you figure out the important things and you fiddle around with your deck, it becomes SO much fun and is incredibly rewarding. Other cycles like Edge of the Earth were also awesome but way too easy for my taste. THIS offers a proper challenge imho.

That being said you need other cycles to make this work. With just the core set and this as your first expansion, you probably will have a bad time. At least when you play as a group.

A
Adam Heuving
Easily the worst in the lot

If you enjoy wild swings of luck and rng then this cycle is for you! I don't think that exposing the main mechanic of this cycle is a spoiler but I will send it a few lines down anyway.

Basically the main premise of this campaign is exploration, and you will have a deck with an objective and about 10 other cards. Now when you move it may be to a new location or a treachery card that's in the deck hoping that you get what you are looking for. And this is the main problem because you will either arrive super early and fast and just walk through a scenario or you will have to struggle to go through the entire exploration deck because that one card you are looking for is on the bottom. This alone is find once in a while but you do this in almost every scenario and I found myself in the rare state of mind where I just wanted to get the scenario done instead of enjoying the ride that all the others provide.