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Board&Dice  |  SKU: 40493742424115

Nightmare Cathedral

$189.95 CAD
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Description

Designer Błażej Kubacki
Publisher Board&Dice
Players 1-4
Playtime 60 mins
Suggested Age 14 and up

Nightmare Cathedral prominently features the haunting artwork by the late polish surrealist painter and sculptor Zdzisław Beksiński.

Nightmare Cathedral is a strategy game for 1–4 players, where victory is gained by controlling the map, managing resources, following objectives and selecting when to engage in fast and furious conflicts to gain strategic advantage. Over the course of the game, you will perform actions — and follow the actions of other players — to produce units, build fortifications, maneuver around the map, and spend your followers to climb the ritual track. Throughout the game, a haunting Cathedral will grow in the center of the board, and once it is completed, you will face — and gain the ability to control! — the physical manifestations of nightmares that are released upon the world. Nightmare Cathedral is a game of both strategy and tactics, where finding clever ways to follow your objectives and combining different strategies is the ultimate route to victory.

Each player has a set of Action cards. These Action cards display various effects that may be activated either on that player's own turn, or as a reaction when other players perform that action. When you are the Active Player, you will move your Dreamer to a Day space that is not adjacent to its current Night space and perform the Action associated with that Day space, as outlined on your own Action card.
Inactive Players may react to your chosen Day Action.

The game is divided into two stages. During the first stage, the titular Nightmare Cathedral is built, piece by piece, as the game progresses. Once the final Cathedral piece is placed on the main board, the Nightmare Cathedral is finished, at which point the game transitions to the second stage. From this moment on, Nightmares, powerful beings channeling the presence of the completed Cathedral, enter the game board, Devouring Units in their path. However, as a player, you may also take actions to control a Nightmare, Commanding it to do your bidding.

The game end is triggered in one of the following ways:


The Time marker reaches a certain space on the Time track.
A single player reaches the final step of the Ritual track.
A certain number of Units have been devoured.


Customer Reviews

Based on 2 reviews
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A
Alexandra LArose

Nightmare Cathedral

D
Dungeon Degenerate
Great Area-Control Lathered With Great Art From Zdzisław Beksiński

Quite a different approach to the area control genre. Almost action selection in nature as players are less concerned with holding what they have and more interested in taking what they want from round to round. Plays smoothly. Each player has the same fundamental actions at the start, with an upgraded action unique to each, but quickly becomes an engine of each players' design. A decent amount of interaction. Downtime is limited through additional card actions which give every player something to do every turn. Nightmares introduce nice dynamic shifts to the formula. Nearly every game will be drastically different from the last meaning replayability is high.

Good at all player counts, best at 3.

Highly recommended!