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GMT Games  |  SKU: 0509-21

Commands & Colors: Ancients (7th Printing)

$62.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Richard Borg
Publisher GMT Games
Players 2
Playtime 60 mins
Suggested Age 12 and up
Honors
Expansions

Commands & Colors: Ancients Expansion Pack #1 – Greece & Eastern Kingdoms
Commands & Colors: Ancients Expansion Pack #6 – The Spartan Army
Commands & Colors: Ancients Expansion Pack#4 – Imperial Rome
CDG Solo System


From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44)
:

"Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama."

"The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time."

"Unlike its older brother, Battle Cry by Avalon Hill (Hasbro)Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour."

"The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards."

"The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol."

"The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory."

COMPONENTS

  • UNIT LABELS: Five full-color sheets of unit labels to affix to the 345 wooden blocks.
  • MAP: One 22"x34" full-color mounted map + three sheets of Terrain Tile Overlays (double-sided)
  • CARDS: 60 Command Cards
  • 28-page Rule and Battle book
  • 2 full color Player Aid cards
  • 7 Battle dice

     

Customer Reviews

Based on 2 reviews
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R
Roland Brugmans
Enjoyable Battlefield Game

Interesting and enjoyable to play. Easy to learn system, and I see why the commands and colors system appeals to many people. Though made for 2 players, I play this solo and and find this extremely satisfying. Combined with either the CDG Solo System from GMT games or the “Power of Three” system by the designer of the game, has allowed me to enjoy hours of this game solo. If you are familiar with any of the other games using the Commands and Colors system, you will also have fun with this as well.

J
Jeremy Sherwood
Great Tactical Combat Game

This game has quickly become a favourite. There are 15 scenarios in the latest edition, which gives a lot of replayability as well as some interesting history to learn. The command cards limit options/create opportunities in a way that keeps each game fresh and challenging. It takes a bit to learn all the rules and exceptions to rules, but the gameplay has a certain simplicity and elegance to it. A lot of the fun is in the variety of units and needing to work to the strengths/cover the weaknesses of whatever combination of troops you have at your command in a particular scenario. Plays great with two, and I also greatly enjoy it as a solo game.