🇨🇦 Canada Post Strike Updates (Read More)

If you love Board Games, you're in the right place!

Discover one of the largest online stores for board games: 5,500+ titles in stock!

First Time Customer Promotion

Enjoy $10 Off Orders Over $200

TAKE10OFF200
Garphill Games  |  SKU: RGS02616

Scholars of the South Tigris

$63.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.


Description

Designer S J Macdonald
Shem Phillips
Publisher Garphill Games
Players 1-4
Playtime 60-90 mins
Suggested Age 12 and up
Expansion
Scholars of the South Tigris: Translator Promo Cards


Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other.

The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.

—description from the publisher

Customer Reviews

Based on 1 review
0%
(0)
100%
(1)
0%
(0)
0%
(0)
0%
(0)
C
ChrisVilleneuve
Dice manipulation and brain melting

Quality you'd expect from graphill games. There's a lot of brain melting moment to moment decision making. The mechanics feel reasonable well explained for veteran gamers. I did do a teach to a slightly newer player and they struggled beginning but by the half way point was pretty fluent. The icongrpahy for me felt intuitive enough by the second game rarely turning to the rule book. Components are quality. The art is great.. In terms of balance it's hard to say as I've only two games under my belt. Both games we ran into a drought of scrolls to the minarets as players were electing not to send scrolls over because they'd get stolen and translated immediately by another player.

This could just be beginner mistakes and not enough fore planning.

Overall enjoyed the game quite a bit. This was my first Graphill games, their reputation for quality games is earned and the impression I'm left with is "I must acquire more now".