Beyond Waterloo
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Description
Description
Designer |
John Prados Lembit Tohver |
Publisher | Against the Odds |
Players | 2 |
Playtime | 960-960 mins |
Suggested Age | 0 and up |
Honor | 2012 Charles S. Roberts Best Magazine Game Nominee 2012 Charles S. Roberts Best Magazine Game Winner |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Annual 2011 Issue
BEYOND WATERLOO is a two-player strategic level game of the Napoleonic Campaign of 1815. Players take the sides of France or the coalition of Allies. The game opens with Napoleon’s arrival at Paris following his return from Elba, and includes his efforts to restore France to a war footing, the Allies’ struggle to revive their anti-French coalition, and the military operations that ensue. BEYOND WATERLOO is played on a mapboard that includes France plus relevant portions of the Low Countries, Germany, Switzerland, and Italy.
Where most games on this period focus in on the famous Battle of Waterloo, BEYOND WATERLOO takes in the full scope of the politico-military possibilities inherent in the 1815 situation. The Allies must re-defeat Napoleon. The French must avoid that outcome.
BEYOND WATERLOO is a full strategic simulation encompassing military, economic, and diplomatic developments. It also introduces new design concepts for a game of this nature. Because of the complexities involved, these rules adopt a layered approach. Initially, the Combat Game introduces only the Battle Development Sequence, which affords a way to conduct combat in a strategic game that is nuanced for the Napoleonic era. This level of rules enables the player to learn the combat system using a scenario that covers only the Battle of Waterloo itself. At the next level, the Basic Game, rules introduce the full movement and administrative systems for a Napoleonic campaign. The scenario involves the military action, economic factors, and force mobilization in this last Napoleonic War. The Advanced Game adds diplomacy, strategy, political action, and emphasizes the mobilization for war. In this long-form, the game begins with Napoleon’s return to Paris and the sides must prepare for war before conducting it.
BEYOND WATERLOO is played on a mapboard divided into areas that regulate the movement of game forces. Pieces represent prominent Commanders on all sides, and armies, corps, and divisions. The players accumulate Resource Points (RPs) and Victory Points (VPs) as the game progresses. RPs procure fresh forces. The VPs influence events in the Campaign of 1815, as well as determining the winner of the game. In the Advanced Game, players also engage in diplomatic and political activity intended either to prepare for war or shape the conditions that will affect the campaign.