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AEG  |  SKU: AEG7098-BD

Cascadia (Retail Edition) (Box Damage)

$42.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Randy Flynn
Publisher Alderac Entertainment Group
Players 1-4
Playing Time 30-45 mins
Suggested Age 10 and up
Expansions Cascadia: Kickstarter Promo Cards
Cascadia: Landmarks
Honors
  • 2022 Spiel des Jahres Winner
  • 2022 Spiel des Jahres Nominee
  • 2022 Nederlandse Spellenprijs Best Family Game Nominee
  • 2022 International Gamers Award Solo Winner
  • 2022 International Gamers Award Solo Nominee
  • 2022 Gra Roku Family Game of the Year Winner
  • 2022 Gra Roku Family Game of the Year Nominee
  • 2022 Gra Roku Best Two Player Game Nominee
  • 2022 Gioco dell’Anno Nominee
  • 2022 Geek Media Awards Family Game of the Year Winner
  • 2022 Geek Media Awards Family Game of the Year Nominee
  • 2022 American Tabletop Strategy Games Winner
  • 2021 Golden Geek Light Game of the Year Winner
  • 2021 Golden Geek Light Game of the Year Nominee
  • 2021 Golden Geek Best Solo Board Game Nominee
  • 2021 Golden Geek Best Board Game Artwork & Presentation Nominee
  • 2021 Cardboard Republic Architect Laurel Nominee

  • Cascadia is a puzzly tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest.

    In the game, you take turns building out your own terrain area and populating it with wildlife. You start with three hexagonal habitat tiles (with five types of habitat in the game), and on a turn you choose a new habitat tile that's paired with a wildlife token, then place that tile next to your other ones and place the wildlife token on an appropriate habitat. (Each tile depicts 1-3 types of wildlife from the five types in the game, and you can place at most one tile on a habitat.) Four tiles are on display, with each tile being paired at random with a wildlife token, so you must make the best of what's available — unless you have a nature token to spend so that you can pick your choice of each item.

    Ideally you can place habitat tiles to create matching terrain that reduces fragmentation and creates wildlife corridors, mostly because you score for the largest area of each type of habitat at game's end, with a bonus if your group is larger than each other player's. At the same time, you want to place wildlife tokens so that you can maximize the number of points scored by them, with the wildlife goals being determined at random by one of the three scoring cards for each type of wildlife. Maybe hawks want to be separate from other hawks, while foxes want lots of different animals surrounding them and bears want to be in pairs. Can you make it happen?

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