Championship Formula Racing
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Douglas Schulz |
Publisher | Ultra PRO |
Players | 1-12 |
Playtime | 45 mins |
Suggested Age | 13 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
In 1971, John Reilly and Tom Divoll designed a racing game that relied purely on skill. Published by 3M, it was called Speed Circuit.
Championship Formula Racing is a redesign and reimagining of that game. While skill remains paramount in car design (where players build a car's attributes for the race--start speed, acceleration, deceleration, top speed, and tires) and in running the race, the game has changed to include rules for:
- new tracks (to allow a dozen cars to race competitively)
- drone cars to fill out a race field (up to 12 cars in a field now) which will race competitively
- historical racers
- rules for differing types of tires and pitting
- eliminate the need for a speed log, using a more modern system of record-keeping in its place