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Stronghold Games  |  SKU: 100358

CO2

$58.95 CAD
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Description

Designer Vital Lacerda
Publisher Stronghold Games
Players 1-5
Playtime 120 mins
Suggested Age 12 and up

 

In the 1970s, the governments of the world faced unprecedented demand for energy, and polluting power plants were built everywhere in order to meet that demand. Year after year, the pollution they generate increases, and nobody has done anything to reduce it. Now, the impact of this pollution has become too great, and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean, sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects, and to invest in their implementation.

If the pollution isn't stopped, it's game over for all of us.

In the game CO₂, each player is the CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution, while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise, money, and resources to build these clean power plants. Energy summits will promote global awareness, and allow companies to share a little of their expertise, while learning still more from others.

In CO₂, each region starts with a certain number of Carbon Emissions Permits (CEPs) at its disposal. These CEPs are granted by the United Nations, and they must be spent whenever the region needs to install the energy infrastructure for a project, or to construct a fossil fuel power plant. CEPs can be bought and sold on a market, and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs.

Money, CEPs, Green Power Plants that you've built, UN Goals you've completed, Company Goals you've met, and Expertise you've gained all give you Victory Points (VPs), which represent your Company's reputation – and having the best reputation is the goal of the game ... in addition to saving the planet, of course.

Customer Reviews

Based on 4 reviews
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J
Julie Malboeuf
Neat theme, nice components

Less complicated than other Lacerdas

K
Kenny Yetman
Great theme

This is probably my favorite Lacerda next to Kanban.

M
Michel Chaussé
Less interesting of the lacerda's game

This is not a bad game, but i find it becore repetitive. Once you get the way it work, if feels more like doing repetitive task rather than trying to optimize. I think i've lost only the first game, and tried to up the difficulty, and didnt changed much. Thinking of selling it to be honest

T
Thomas Chung
When playing feels like fighting for air

A game about saving the world of pollution or at least trying to slow it down by building greener industries.
Components are great. Thick cardboard like many if not all Lacerta games. Wooden industries being all different is a nice touch. I was a bit ignorant regarding the theme (what are CEPs?) So it was a little confusing for me to understand why i would do an action (unlike the Gallerists which was thematically easier for me to understand). Overall, i can still say theme was felt through and made sense.
Gameplay-wise, It's coop or semi-coop and let me say it is hard to win. If you do, you'll probably barely make it.
I liked it a little bit less than other Lacerta. I played solo at times and i felt like i was always choking on ressources and beat by the board to finally lose. There is a similar mechanic from the Gallerist where you have a main action and executive actions you can do on your turn so that felt familiar. However, i found the game was really like chores to accomplish. You have all these goal cards to fullfill basically by completing sets of industries. In order to do that, you need to build said industries and push their level up.
It's a big puzzle but i liked it less than others because there is less player interactions and didn't find it as exciting.