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GMT Games  |  SKU: GMT0609-08

Combat Commander: Europe

$79.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Chad Jensen
Publisher GMT Games
Players 2
Playtime 60-180 mins
Suggested Age 12 and up
Honors
Expansions Combat Commander: Mediterranean
Combat Commander: Battle Pack #7 – Leader of Men: Tournament Battle Pack

Combat Commander: Battle Pack #6 – Sea Lion
Combat Commander: Battle Pack #2 – Stalingrad
Combat Commander: Battle Pack #1 – Paratroopers
Combat Commander: Battle Pack #3 – Normandy
Combat Commander: Battle Pack #5 – Fall of the West

Family Combat Commander: Pacific


Combat Commander: Europe
 is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.

Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.

A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.

Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios — and individual weapons larger than a pistol, rifle or BAR — are represented by their own counters.

Customer Reviews

Based on 2 reviews
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D
David Mauros
Outstanding

Combat Commander is one of my favourite games. It has room for a lot of engaging, strategic gameplay and some truly epic moments full of story. Let the it sweep you up into it, and enjoy the ride.

C
Christoph Burg
Great Tactical War Game

My favourite tactical hex and counter war game. he system is very slick. It is a game not a simulation. We have had the most amazing twists and turn. It's a blast to play.