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GMT Games  |  SKU: GMT1609

Conquest of Paradise (Second Edition) *PRE-ORDER*

$59.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Kevin McPartland
Publisher GMT Games
Players 2-4
Playtime 90 mins
Suggested Age 12 and up

Empire Building in Polynesia, 500 A.D.
From the Developer, Fred Schachter:
Conquest of Paradise is a game of empire building in the "Polynesian Triangle" of the central Pacific Ocean for two, three, or four players. Players explore the unknown ocean around them, hoping to discover the most lucrative island groups, and colonize them. They build canoes and train warriors to create a force to defend their empire, while forging lines of communication with their developing discoveries. Resources are scarce; using them wisely is a key to victory. Investing in exploration widens your empire. Building warriors strengthens your empire. Investing resources into cultural innovations can yield unexpected dividends, like tattooing, hula dancing, surfing, or even the giant moai statues of Easter Island fame.

Conquest of Paradise is a well-tested, fast-playing design geared to appeal to players who enjoy games like New World, Civilization, and Conquistador. You can learn the game in 10-15 minutes and finish a complete game in 60-90 minutes.

Conquest of Paradise is a game of exploration and empire building, but also (as you'd expect from a GMT game) CONFLICT. Choosing when to build those expensive warriors, and when and where to fight, given limited resources, is key to your success.

Customer Reviews

Based on 1 review
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Geoffrey Smith
A fun and insightful game

This is a great game for people who would like to start exploring historical gaming. It provides a light 4X experience that can be played in 2-3 hours. The layout of the Pacific Ocean is randomly determined every time, which greatly enhances replayability. When or even if a player should become hostile toward neighbours is the game's central decision. Conflict doesn't really feel inevitable. That's a relief when compared to 4X games whose early turns are nothing more than battle preparations.

The principal downside to Conquest of Paradise is randomness. Cultural innovations crop are randomly selected and player may spend a lot of time exploring open ocean. And of course you won't truly be putting yourself in the place of great Polynesian explorers who used only the stars to navigate the Pacific.