Darkest Night: The Small Hours
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Description
Description
Designer | |
Publisher | Victory Point Games |
Players | 1-4 |
Playtime | 150 mins |
Suggested Age | 13 and up |
Expands | Darkest Night |
It's always darkest before the dawn....
These are the final days of the war. I never thought to see horrors so foul as have been visited on us in these past weeks, but the range of responses has been nothing short of heroic. People from all across the kingdom have contributed in every way imaginable, from food and equipment to prayers and information. Champions have risen up from all walks of life to battle the undead. Soon, this will be over, one way or another....
Complete your Darkest Night experience with The Small Hours, bringing all the new cards and gameplay features from the second edition of Darkest Night to your first edition game set. This expansion more than doubles your number of Quest, Mystery, and Darkness cards, bolsters your heroes with new "sparks" that can enhance any die roll, provides three new powers to each hero (yes, all 29!), introduces a new customizable map deck, and more.
To make full use of this expansion, you must own Darkest Night (first edition) and all of the previous expansions:
With an Inner Light
On Shifting Winds
From the Abyss
In Tales of Old
From Distant Lands (or the four individual promos: Nymph, Enchanter, Mercenary, and Tinker)
With these expansions combined, you have all the same gameplay features as the second edition of Darkest Night (Kickstarter version).