Encounters: Bravest Warriors - Blue Deck
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Brian Knudson |
Publisher | Catalyst Game Labs |
Players | 2-8 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Encounters: Bravest Warriors is a quick push-your-luck dice game set in the world of the Pendleton Ward cartoon. Players roll dice, assigning them to encounters to defeat those encounters and earn Heroic Points. After beating an encounter, the dice used are spent, and another encounter can be revealed, but the player must use only the remaining dice. Players can stop rolling any time they want, but if a player manages to use every single one of their dice, they can take all their dice back and keep going, with each encounter being worth double points! You can spend these points on later turns to buy item cards that can help you manipulate the dice.
If you fail, other players can leap at the opportunity to "assist" you (using their items to help you win in exchange for half the points, and you can't refuse!) or just let you fail and ride on your coat-tails, picking up where you left off.