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TAKE10OFF200
(Self-Published)  |  SKU: FITG01

Fill in the Game

$19.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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For more details, please refer to our Shipping and Order Information.


Description

Designer Bradley Boothe
Publisher (Self-Published)
Players 3-8
Playtime 30-180 mins
Suggested Age 13 and up

Fill in the Game is the fill in the blank party game! Challenge other players to act out a scene or perform stunts using the prompt found on the Challenge Card. Then you fill in the blank to add a twist! They get points if they succeed, but if they fail you draw a Game Changer which can be good for you, bad for them, or affect the whole table! Fill in the Game can be family-friendly or not, depending on your group, and will be different every time you play!

Fill in the Game contents:
42 Challenge Cards: Each card contains 2 Challenges with a blank.
18 Game Changers: Consequences for failing, refusing, or giving up early.
5 Stunt Cards: They might be used based on their letter, number, color, or for stunts like throwing them.
2 double-sided Instructions cards.

There's also a FREE Companion App at FillintheGame.com with idea generators and timers!

INSTRUCTIONS:

Shuffle the Challenges and Game Changers separately and place them in the center. Set the Stunt Cards to the side. Pick a player to go first.

On Your Turn:
Draw a Challenge, but don't reveal it to anyone. Choose another player and ask "top or bottom?". Read their choice out loud and fill in the blank with anything that's safe and possible. If it's a Rule, see below. Announce any notes in italics, the time in the top left, and the point value in the top right.

If They Chose a Rule (-1pt):
It applies to all other players except you. Place it in front of you separate from your scored Challenges. Your turn is over. The first player you catch not following the Rule scores it as -1pt and the Rule ends. If you catch more than one player, you choose!

Challenge Point Values:
1pt cards can't be failed as long as they're attempted.
2pt cards have a way to fail, many by laughing.
3pt cards are the hardest, involving a time limit or a physical challenge.

Stunt Cards:
Some Challenges may use Stunt cards as numbers, colors, letters, or to perform stunts.

Challenge Timing:
Times shown are the minimum time for the Challenge unless specified as a time limit. Cards with an "infinite" symbol are not timed and might even continue during other players' turns (end your turn as appropriate).

If They Complete the Challenge:
Place it in front of them with that Challenge at the top to keep track of their points. Your turn is over.

If They Fail, Refuse, or Give Up Early:
Discard the Challenge. You draw a Game Changer and follow it. It could be good for you, bad for them, or affect the whole table! Don't draw a Game Changer when a player fails a Rule. Discard completed Game Changers. Your turn is over.

After Your Turn is Over:
The player to your left draws a Challenge and play continues until someone scores enough to win.

Winning:
Small groups (3-5) players play to 10pts, and larger groups play to 5pts, or pick your own point goal! House rules are welcome!