Forgotten Depths
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Peter Albertson |
Publisher | (Self-Published) |
Players | 1-3 |
Playtime | 45-135 mins |
Suggested Age | 10 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Forgotten Depths is a 1-3 player co-op dungeon adventure game, combining unique tile laying and hand management mechanics to deliver a quick-playing but substantial experience of exploration and combat.
The goal of the game is to get to the bottom of the dungeon and destroy the powerful entity that resides there. To make it, you’ll need to improve your heroes by finding items, and buying new abilities with experience points you gain by exploring. Those experience points are in scarce supply, though, and you’ll need to balance between saving them for abilities and spending them on the healing and keys you’ll also need.
The game is played by alternating between two main activities, Exploring and Encountering. You’ll start by Exploring, creating the layout of the level as you play, and discovering Ecology Elements. You choose when and where to Encounter the Elements you discover, and you go back to Exploring after each Encounter.
The game features:
3 Dungeon Level ‘Ecologies,’ each with their own unique Monsters, Features, and hard to find Legendary Locations
Character progression. Find and equip items, and purchase abilities and spells with your hard won XP.
30 unique Monsters. Never face the same Monster twice in a playthrough.
30 unique dungeon Features. Never discover the same Feature twice in a playthrough.
12 hard to find Legendary Locations, featuring unique encounters, treasures and effects, including 2 difficult to obtain fabled swords.
6 unique level bosses
Final boss with 27 possible configurations
—description from the designer