Galaxy Command
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Robert Bartelli |
Publisher | Worthington Publishing, LLC |
Players | 1-4 |
Playtime | 10-45 mins |
Suggested Age | 10 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
In Galaxy Command, 1 to 4 players take the role of a galaxy commander. Each tries to maintain a delicate balance of resources, military power, and technological achievements as they explore the galaxy. Game play is fast and fun with varied decisions to be made by each player during their missions.
In each game of Galaxy Command there are near and far systems that must be overcome in order to bring in new resources and wealth. Near systems must be explored before attempting to reach far systems. Some far systems require key technology to be reached with any chance of success. Near systems provide resources that can build your military strength and develop technologies allowing you to overcome challenges as you go deeper into space.
During a turn players reveal a system card (starting with near systems) on their mission path and try to overcome its obstacles. Next they collect wealth and resources and build military strength and technology. And finally a random event card is drawn that may affect one or all players in the game. The event cards are also the timer on the game. When the event cards run out the game is over. The Galaxy Command (all players) saves or fails in its mission by reaching enough far systems to sustain its empire. Each Galaxy Commander (individual player), provided the empire is saved, can be the best among peers by his contribution (score) to the overall mission success.
No two games will play the same as the systems you get, and the decisions you make will change game to game.The event cards affect different players during each game.The game plays in 15 to 45 minutes depending on the number of players and how quick they play.The game is playable for ages 8 to 800 (if you're from planet Cirius...).
Originally published by Robert as a print and play solitaire game with 19 cards. In this version we have taken the original game, added a multi-player element by expanding the deck to 54 cards, new artwork, planets, and challenges but keeping the clean mechanics in place. The game was well received as it was and now we have made it playable from 1 to 4 players yet still keeping it playable in under 45 minutes.