Hercules (Import)
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Fábio Lima |
Publisher | MEBO Games |
Players | 1-4 |
Playtime | 20-45 mins |
Suggested Age | 8 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
In Hercules, players represent an Apprentice of Hercules and will roll the dice to perform mathematical operations in order to complete the legendary Twelve Labours of the almighty warrior. It’s a race, but being the first to complete these challenges won’t be enough to claim victory! Ultimately, the winner will be the player who has earned the most points from their cards, cubes and bonuses they gained by cleverly doing maths.
Hercules is played over several rounds. Each round consists of 3 phases:
1. Consult the Oracle (All players simultaneously roll their dice)
2. Perform an Action (each player takes their turn and decides which action they wish to take: Perform a Labour or Rest)
3. Move Pegasus (the Pegasus card moves to the next player on the left. That player will start the next round)
During the action phase, players may use the abilities of the Demigod and Gods of Olympus cards they previously won to adjust the dice results as permitted by spending cubes or flipping cards face down.
The game ends as soon as any Apprentice reaches Column 12 (that Apprentice immediately wins the Zeus card). Any player(s) who have not yet taken their turn do so, so that all players have the same number of turns. The player with the most VP wins the game.
—description from the designer