🎄 Merry Christmas & 🎉 Happy New Year from all of us at BoardGameBliss! 🃏 - May your holidays be filled with joy, laughter, and epic game nights! 🥳✨

🎲❤️ Love board games? You’re in the perfect spot – we have A LOT! And I mean, A LOT! 🎯🃏♟️

🎁 GST/HST Holiday Tax Break 2024/2025 Updates (Read More)

First Time Customer Promotion

Enjoy $10 Off Orders Over $200

TAKE10OFF200
Steve Jackson Games  |  SKU: SJG1387

Illuminati (New Edition)

$42.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.


Description

Designer Steve Jackson (I)
Publisher Steve Jackson Games
Players 2-8
Playtime 180 mins
Suggested Age 12 and up
Expansions
Accessories Illuminati - D6 Dice Set
Illuminati Dice Bag
Honors 1982 Charles S. Roberts Best Science-Fiction Board Game Winner
1982 Charles S. Roberts Best Science-Fiction Board Game Nominee

Illuminati is a classic Steve Jackson (I) game of world domination. Each player takes on the role of a secret society attempting to spread its tendrils into special interest groups throughout the world.

The game consists of three different cards (illuminati cards, group cards, and special event cards) and money. During a player's turn, a new card is drawn from a deck containing both group cards and special event cards. If it is a special event, the player in turn keeps the card and plays it when desired. If it is a group card, it is turned up along with any other face-up cards. The player in turn may then attempt to take over any group. This can be either a group on the table or a group already controlled by another player. If another player already controls the group it is more difficult to take it over, but not impossible.

How difficult it is to take over a group depends on the strength of the controlling group, the resistance of the group being taken over, the proximity of the group being taken over to the controlling player's illuminati card (if someone already controls it), and other factors. Once this is determined, both the attacking and defending player can modify the odds further by spending "megabucks". Once a group is taken over, it has to be attached to the card structure the player already controls. How cards can be attached to each other is limited by in- and outbound arrows on the cards, and maintaining a well-structured tree of groups can be vital to success.

The winning condition for each player is different and depends on what illuminati card that player has.

This first edition contains 54 small black and white cards.

Expanded by:

Illuminati Expansion Set 1
Illuminati Expansion Set 2
Illuminati Expansion Set 3




Re-published as:

Illuminati: Deluxe Edition




CCG Version:

Illuminati: New World Order




Magazine Articles:

Imagine (Issue 6 - Sep 1983)
European Illuminati - New cards.

The Space Gamer (Issue 59 - Jan 1983)
Illuminating the Post Office - Converting six groups to Illuminati.

Space Gamer (Issue 72 - Jan 1985)
Death to Deadheads! - Variant rules for Illuminati, The Evil Geniuses Are Here! - Variant new cards for Illuminati, More Groups Illuminated! - A couple more illuminated groups for Illuminati, The Monty Python Illuminati - The British Illuminati, 24 groups, and 3 special cards with a Monty Python theme.





Customer Reviews

Based on 1 review
100%
(1)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
J
Jean-Guy Bolduc

Excellent game!