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Capstone Games  |  SKU: CSGJF101

Juicy Fruits

$39.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Christian Stöhr
Publisher Capstone Games
Players 1-4
Playing Time 20-50 mins
Suggested Age 8 and up
Expansion
Juicy Fruits: Mystic Island


Each player has their own small island paradise where they grow delicious fruit. To win, you must gain the most points by cleverly supplying ships and by adding the best businesses to your island.

Your turn in Juicy Fruits works like this: First, you slide one of your fruit collector tokens a number of unblocked spaces and collect that many fruits of the token's type: banana, orange, lime, pomegranate, or mangosteen. Then you may either fulfill the order of a ship on your shores or claim a business from a shared display and place it onto your island (or do nothing). Clever planning and timing is vital because until you supply the ships on your shores, they block valuable island space which could be used to collect more fruit — but if you concentrate too much on the ships, the most promising businesses may get snatched by your opponents. Also, the sooner businesses are claimed, the quicker the game might end.

With each play, Juicy Fruits poses new puzzles of how to move your tokens efficiently and how to balance clearing your island with claiming businesses. The game also includes an additional "juice factory" mode and four modes of solo play.

—description from the publisher

Customer Reviews

Based on 1 review
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K
KuddlyKisses
Still "on-the-Fence" About Whether or not I Like this Game

I REALLY DISLIKE how random the market is. It's a race to get the market items before your opponent does and 1st player has the real advantage.Some games have multiple ice cream stalls of the same colour and no +1 fruit baskets and other games have 3 +1 fruit baskets and only 1 ice cream stall. This results in giant swings in player abilities and makes turns feel either extremely gratifying (if you end up with a good market tile) or extremely useless, like you are constantly playing catch-up/scrambling to make up the difference (if you don't have a good market tile option).

I guess it may play better with more players (currently only played it with 2), but I rarely get the opportunity to play with anyone else besides my sister.

Single player is probably the better game, but I haven't played through an entire session yet (I really prefer to play with other people).

I probably just need to play it more to wrap my head around it, but my sister doesn't like it, so it rarely gets to the table :/