Kabuki
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Description
Description
Designer | Hope S. Hwang |
Publisher | IELLO |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 6 and up |
Have you seen that flower in the garden before? Are you sure? To become a master gardener, you must prove that you can identify all blooms you see and remember where they are located, and Illusion will test those memory and recognition skills.
The game lasts three rounds. To set up a round, each player takes 4-5 life points and someone shuffles the flower deck, then lays out the four flowerbeds around the deck. The deck consists of ten different types of flowers, with five cards of each type.
On a turn, the active player reveals the top card of the deck, then places it on top of one flowerbed of her choice. If any opponent thinks that this type of flower is already present in this flowerbed, he can yell "Stop!" If the accusation is true, the accuser takes as many life points from the active player as the number of flowers of this type buried under the top card; if the accusation isn't true, then the accuser loses one life point, placing it out of the game.
The round ends when one player has no life points remaining or the deck of cards has run out. Players tally their score for the round. The player with the most points after three rounds wins.
Kabuki features the same gameplay as Illusion, but players now try to track the different face paintings worn by kabuki artists.