Kero
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Prospero Hall |
Publisher | Hurrican |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Kero is a two-player game set in a post-apocalyptic world in which your ability to survive is based on how much kerosene you can find.
Each player has their own sandtimer that holds about sixty seconds worth of sand. On a turn, you must start your sandtimer, then roll the dice however many times you want, keeping results as desired and keeping fire because you have to. With the results of the dice, you purchase buildings and supplies that add to your holdings. Some buildings allow you to place soldiers in different territories, and three battles take place during the game for control of them. You can also gain special ability cards that modify actions or provide points.
If you run out of time, you can spend a turn buying it back — but you gain only as much time as it takes the opponent to roll fire on all the dice in the game.