Let's Take a Hike
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Aaron Lauster |
Publisher | StrataMax Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 5 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
In Let's Take a Hike players draw cards of useful items such as water bottles and tents, add them to their hand, and play them onto the table into their backpacks. When a player is ready, he announces that he is taking a hike. The other players may join the hike or wait to take a hike at a better time.
To take a hike, cards are drawn from the deck and players discard cards from their backpacks as necessary. Players that wish to drop out of a hike may choose one card that has been turned up for points at the end of the game. The last player to drop out takes all of the remaining cards that have been turned up.
Timing when to be the Lead Hiker, when to join a hike, when to wait until another time, and when to play the hazard cards drive the players' decisions.