Mac and Lee
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
John Theissen |
Publisher | Hollandspiele |
Players | 2 |
Playtime | 180 mins |
Suggested Age | 14 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Mac and Lee is the second game in John Theissen's American Civil War Operational Series. Specific units and their strengths are hidden from your opponent as you perform a tense dance of cat-and-mouse maneuvers. This is especially important when modeling George McClellan’s ill-fated Peninsula Campaign, where doubts about enemy numbers and positions exacerbated the extreme caution that saw the promise of “the young Napoleon” give way over the course of these operations to his reputation as a passive, bewildered commander who was hopelessly outmatched by his Confederate counterparts. If they want to succeed, the Union Player will need to be bolder and more decisive than Mac; the Confederate Player, for their part, must use a skillful mix of maneuver, bluff, and nerve to stymie the enemy’s advance on Richmond. Knowing when to attack and when to hold back, when to run and when to make a stand, are paramount, and as ever, subject to the fortunes of war.