Marvel Strike Teams
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Andrew Parks |
Publisher | WizKids |
Players | 2-5 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Expansion | Marvel Strike Teams: Avengers Initiative |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Marvel Strike Teams puts players in the role of some of their favorite Marvel Universe heroes and villains. Two to five players face off in a classic battle of good versus evil. Everyone gets a character with a HeroClix Combat Dial to track their level and build points. One player is the villainous Mastermind and the rest are the heroes trying to save the world. Marvel Strike Teams is a campaign game designed by Andrew Parks.
The Villain Player controls the evil Mastermind and is able to guide the direction of each encounter. The Hero Players each control a single hero for the mission and must work together by combining their vast array of powers and abilities to complete various objectives, such as infiltrating an enemy warehouse or saving hostages.
Each hero is unique with individual play styles, giving players multiple options to play the way that best suits them, or try something all-new for a different experience. The environment also lends to the game play, putting obstacles in the way of players and granting them objects they can use as weapons. A wooden crate may block Captain America’s path, but he can pick it up and hurl it at enemy Hydra Soldiers. Players will quickly pick the role that best suits their team and lead the heroes to victory (they hope!).
Besides standalone missions, there is also a campaign-based game where the players can improve their heroes over the course of several missions. With randomly generated scenarios, multiple Map Tiles, and THOUSANDS of possible encounters, each mission will feel like a fresh experience!