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Mayfair Games  |  SKU: LK3527

Nusfjord

$80.74 CAD
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Description

Designer Uwe Rosenberg
Publisher Mayfair Games
Players 1-5
Playtime 20-100 mins
Suggested Age 12 and up
Expansions Nusfjord: Plaice Deck 
Nusfjord: Salmon Deck
Nusfjord: Expansion Collection #1 - Plaice and Salmon Deck
Nusfjord: Expansion Collection #2 - Trout and Besokende Deck
Honors 2018 International Gamers Award - General Strategy: Multi-player Nominee
2018 Cardboard Republic Tactician Laurel Nominee
2017 Meeples' Choice Nominee


Nusfjord is a tranquil fishing village in the Lofoten archipelago in northern Norway. Fifty years ago, business was blooming when the codfish would come for spawning. Today, Nusfjord is more of a museum than a village, with less than a hundred people living there. Imagine how beautiful this place must be given that you must pay a fee to even look at the houses. Cruise ships used to pass by this long and now mostly abandoned island world.

In the time period in which the game Nusfjord is set, things looked quite different. Sailing ships dominate the fjord. The rocks around Nusfjord are covered in trees. As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal is to develop the harbor and the surrounding landscape, and to succeed you must enlarge your fleet, clear the forest, erect new buildings, and satisfy the local elders. Others do this as well, of course, so the competition is steep.

As with Agricola and Ora et Labora, Nusfjord has a worker placement mechanism, with each player starting with three workers that they place on a central board to trigger certain actions. Whether a player wants to clear a forest on their own board, buy a new cutter, or construct a building, they must place a worker on the appropriate space — which is possible only if room is available for this worker. Money is scarce, and one of the quicker and easier ways to get it is to place shares of your own company on the market. This risky action could be worthwhile because if you succeed in buying these shares yourself, you have usually won money and not suffered any disadvantages; however, if an opponent acquires these shares, then you must allow them to benefit from your hard-earned catches at sea. The village elders might want their own share of your catch as well, especially if you've visited them to take certain actions in the village, so if you don't take care, your catch could end up entirely in the hands of others and your camp will be empty.

Customer Reviews

Based on 4 reviews
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M
Michael Meleg
Surprisingly Good!

I wasn't expecting much from this one, but, wow, it's good! It's like Caverna in some ways but faster, and like Glass Road in other ways but better. Great at different player counts, and so far, my favourite solo game!

C
Clara
A Game Underrated

This is an amazing game from Rosenberg! Easy to teach, quick turns and interesting mechanisms!

V
Vincent Wong
Uwe Goodness

A fairly typical Uwe Rosenberg game but more streamlined, with only about 21 actions. A bit fiddly with the back and forth changing of the fish/wood tokens but fun, interactive, and quick.

J
Joseph Mclean
fantastic game

Such a great game, simple and yet with lots of interesting decisions to make. I love that you can choose many different strategies and none feel overpowering. I also like the interaction between player, this is not a mean game at all but you can get blocked of an action, that said you will always find a good action to take. Wonderful game!!