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If you love Board Games, you're in the right place!

eggertspiele  |  SKU: ESG50000ENFR

Reworld

$55.24 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Michael Kiesling
Wolfgang Kramer
Publisher eggertspiele
Players 2-4
Playtime 50-90 mins
Suggested Age 12 and up

In Reworld, players attempt to terraform a newly discovered planet, and to do that they need to use terrabots to establish new cities and shuttles to deliver materials that will populate those locations.

In game terms, over five rounds players fill the five levels of their spaceship with tiles featuring terrabots, shuttles, material vessels, and satellites. Each round twenty of these tiles are placed at random around the perimeter of a large ship, and each player receives a hand of cards. On a turn, a player can play one or more cards to claim a tile following these rules:


If neither tile adjacent to the desired tile has been claimed, the player can lay down any card next to this tile, claim it, then place it in the leftmost space of the level of their spaceship that matches the number of the card played. If you play a 4, for example, then you must place that tile in the leftmost position of your fourth level.



If one tile adjacent to the desired tile has been claimed, then you must lay down a card of the same number used to claim that previous tile or any two cards of your choice (with those two cards thus serving as a joker). Whatever number is topmost indicates the level of your spaceship on which you must place this tile.



If both tiles adjacent to the desired tile have been claimed and the cards used to claim them show the same number, then you do the same as described above. If the cards have different numbers, however — e.g., 1 and 3 — then you must lay down the same two numbers (1 and 3), one matching number and any other two cards, or any four cards. You place this tile on your spaceship in the same manner previously desired.


Once everyone has no cards in hand or cannot play further, the round ends. Any remaining tiles are thrown away, then you reset the board and deal out a new hand of cards. After five rounds, players now deploy these tiles onto the new planet, each turn playing 1-3 of the leftmost tiles from the row of their choice to create their personal terraformed world. If you deploy a terrabot, which are labeled A-E, you start a new city with this letter or extend an existing city of yours. Material vessels, which come in five colors, can be delivered to the planet's surface only if attached to shuttles, and each city can have vessels of only a single color. Satellites provide bonus scoring when added to a city. Shuttles and satellites can also be used for shields to protect your newborn planet.

Players earn points during the first half of the game for picking up terrabots and having cards left in hand. During the second half, players score for deploying satellites and for meeting targets set at the start of the game, e.g. having a city with eight tiles in it, having a city of each letter, emptying a level on your spaceship, having a certain number of shields, etc.

Once all the spaceships are empty, players score their final points for how well they've developed each city and their shields in comparison with their fellow terraformers. Whoever scores the most points wins.

Customer Reviews

Based on 5 reviews
20%
(1)
60%
(3)
20%
(1)
0%
(0)
0%
(0)
F
Frederic Filiatrault
Fun game

Fun game - especially for the price on discount.

R
Randy Anderson
An interesting puzzle

I've only gotten this to the table twice, each time with two players. It is difficult to see the way all of the pieces interact with each other before your first play through. The two different halves of the game may present a problem for some players.

P
Peter Huynh
Fun from time to time

Stack building with elements of drafting. Quality wise this is possibly my most expensive looking game, there's so just much stuff in here it's insane.

D
David A
Good casual game.

Reworld is nothing special. It's an interesting concept and there is a lot of strategy involved. But it's not very exciting. Players take turns doing the same two actions over and over. There is some variety in the specifics on how an action is done, but overall, it's the same thing. (some actions may require more cards of a type, or you may need to discard some modules, etc)

The game is played in two chapters. First has players loading modules onto their ships, and the second has players unloading modules onto the planet. If you don't load your ship properly in the beginning, it can be very hard to earn enough points to win.

Overall, the game is good to teach strategy and forward thinking and might be a good game to introduce someone into the hobby (it's simple, easy to learn and can be played in a short amount of time (an hour or so)) But I wouldn't say it's anything more than just "ok"

C
Christian Wilson
A Tragically Underrated Gem

Presenting a fascinating puzzle over the course of two distinct phases, players first gather their colonizing resources, then deploy them for maximum effect. A joy for players that love competitive drafting and figuring out how to chain plays for maximum effect, this is a tragically underrated gem that, thus far, has flown under the radar.