Riff Raff (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Christoph Cantzler |
Publisher | Zoch Verlag |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors | |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Note: This game includes German, French, Italian and English instruction.
Imagine a cardanic hinge – the axis is upright and after going through a wooden floor that turns out to be the body of a ship, that axis ends up being the mast of said ship. Three spreaders rotate around it to provide balancing space for sailors, mice, bottles, crates. The spreaders are numbered (left or right to the mast, from five to ten), and the upper deck is divided into four quarters numbered 1-4. That's the set-up for Riff Raff.
Each player has the same set of "stuff" and a hand of cards numbered 1-10. Choose one card, then reveal it simultaneously with the other players. Then place anything you want onto the numbered space you chose. If the players all go to one side, the whole ship will tumble in rather unforeseeable ways to and fro, with one or more items falling off the ship with players trying to catch them quickly. Whatever you catch, goes out of the game. What falls down counts to the things you try to put on the ship. The player getting rid first of all his things, is winning the game.