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Winning Moves Games (USA)  |  SKU: WMG1232

Risk Europe

$51.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Austin Rucker
Publisher Winning Moves Games (USA)
Players 2-4
Playtime 45-180 mins
Suggested Age 14 and up


Description from the publisher:
Control the crowns, control Europe in the Risk Europe game--an exciting game of medieval conquest. The game challenges players to step into the role of a medieval king and rule feudal Europe by building castles, taxing subjects, expanding territories, and engaging in battle. This in-depth game of strategy and conquest offers serious gamers a premium gameplay experience. It features 4 separate armies and 7 unique starting kingdoms, each with its own strengths and abilities, plus Kings Orders cards that play an important role in strategy.

User summary:
The goal of the game is to be the first player to control 7 crowns. Each city under a player's control provides a crown and a mission card deck gives an opportunity to earn more crowns.

While there's some similarities to other versions of Risk, the turns are quite different.

Each player has a deck of orders they can take on their turn. They secretly place two orders face down, and the first place starts by revealing an order.

One order card type is to either tax a player's connected territories to gain income or to spend that income on siege weapons, archers, cavalry, infantry units, castles or crown cards.

The other order card type is to expand a player's units into another territory or move units from one territory they own into another.

There are also additional bonuses on some of the order cards.

Battles for contested territories are fought with dice. Non-infantry units are rolled for first by type and deal immediate damage after which all units roll with 3 dice for the attacker and 2 for the defender.

Diplomacy, alliances, and backstabbing are inevitable.

Customer Reviews

Based on 2 reviews
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Elijah Bak
The BEST Version of Risk, Bar None

Before I go into my reasoning, first let me state that I have played ten different versions of Risk, i.e. Risk Classic, Risk: Urban Assault (PS4), Risk: Legacy, Risk: Star Trek 50th Anniversary Edition, Risk: Godstorm, Risk: 2210AD, Risk: Metal Gear Solid, Risk: Dr. Who, Risk: Star Wars Clone Wars Edition, and Risk: Europe. Suffice to say, I know and love me some Risk! Risk: Europe takes the basic idea of Risk and blends it with more modern elements of war gaming, e.g. reinforcements can only happen from one space to another two spaces away. We see this best in the combat where there are up to four rounds of combat--first the siege weapons get to each roll two dice and score automatic hits if they roll 3 or higher; then come the archers who also hit automatically on rolls of 5 or 6; next is the cavalry which hit on 3 or higher like the siege weapons, although they only roll one die each; the last round of combat is when we get back to old school Risk where the attacker rolls 3 dice and the defender rolls up to 2. Then the whole cycle repeats until one or BOTH opponents are completely wiped out. The game is set as a series of two-turn rounds. You have a hand of eight cards from which you draw two cards before the start of each round. Those cards are the actions which you will be taking on your two turns. Combat occurs at the end of each round and you can reinforce your troops during the round which can turn what looks like an easy victory into a humiliating defeat. The beauty is that the game allows for proper strategizing unlike Classic Risk where a plan can be undone by one opponent stubbornly rolling 6s despite only having a single troop in the space! I cannot recommend this game highly enough. I have only just scratched the details of the rules, but if you love Risk, then you will love this game.

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Colman Xie
Probably the best version of Risk out there

This version takes everything you love about Risk and tightens up the design, and throws a few extra twists and turns into the formula. Games are much more dynamic as a result. Sure the faction powers are a little unbalanced but it keeps the game interesting.