RISK G.I. JOE: Special Missions *PRE-ORDER*
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Publisher | Renegade Game Studios |
| Players | 2-4 |
| Playtime | 90-120 mins |
| Suggested Age | 14 and up |
ETA Q3 2025
In RISK G.I. JOE: Special Missions, two to four players each join one of two factions, G.I. Joe or Cobra, and seek to complete missions or resolve plots in an effort to score the most objective points (OP) by the end of the game. One of five master scenarios guides the action, leading to conflicts erupting in hotspots around the world. This keeps the action tense and players on their toes, as no two games will unfold in the same way. At the end of three rounds, the faction with the most objective points wins!
RISK G.I. Joe Special Missions takes the familiar RISK environment in a new direction, with a focus on achieving multiple objectives rather than global domination. Many typical RISK strategies may be less successful in this version. In this game, scenario and objective cards guide player strategy. There are multiple unit types with variable movement, initiative, and battle bonuses. Units removed in battle are only temporarily lost, as they will cycle back into action. The action cards – a system introduced in previous RISK games – create new avenues for moving and gaining units that are not present in the traditional game. Experience all RISK G.I. JOE: Special Missions has to offer!
