River Wild
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
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- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
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- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Steven Aramini |
Publisher | Button Shy |
Players | 1 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Every year in the realm of Wild, the first snow of the season brings new life to the land and the creatures who inhabit it. High atop the tallest peaks, the sun beats down on this fresh blanket of white, creating a rushing river that floods the magical valleys below.
In River Wild, you must carve out the most harmonious land possible, plotting the river's course to create protected valleys for local wildlife to thrive. A protected valley is defined as a valley completely surrounded by river or mountains with no card gaps.
Each turn, select one of the three river cards on display and add it to your land to extend your river. All cards must be played below the source card so that your river extends "downstream" (toward you). When choosing a card, you may look at and play either side of a card. Refill the display, then choose again, continuing play until all cards have been added to your land or until you are unable to play any more cards.
Unprotected valleys don't score, and protected valleys score based on the wildlife (dragons, jackalopes, toads, and unicorns) and scoring goals contained within it. Make matches to score as many points as possible.