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Ludonova  |  SKU: LNO57528

The Siege of Runedar (English Edition)

$62.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Reiner Knizia
Publisher Ludonova
Players 1-4
Playing Time 60-90 mins
Suggested Age 10 and up
Expansion The Siege of Runedar: Mercenaries Promo Cards

Since time immemorial, the mines of Runedar have supplied gold to generations of dwarves. Today, only a handful of them remain, guarding the fortress surrounding the entrance to the old, depleted mine... or so it was thought. This group of dwarves have been fortunate enough to accidently stumble upon a new vein of the purest gold and have managed to extract a small treasure. Unfortunately, just as they were about to set off to the safety of the nearest stronghold, they discover that the old fortress of Runedar is surrounded by orcs who are willing to do anything to get their hands on the precious metal. Now, the dwarves not only need to defend the fortress, they also must dig a tunnel under the mountain to escape and get their hard-earned gold to safety.

The Siege of Runedar is a co-operative game for 1-4 players who take on the role of dwarves charged with defending the walls of Runedar and the treasure they keep within. They will have to face orcs, goblins, and trolls, fighting in hand-to-hand combat against those who manage to get past the walls and shooting from a distance at those who try to enter. A deck-building system allows players to upgrade their weapons and tools as they must hold off the raiders long enough to build a tunnel to escape the terrible siege they have been subjected to and get the treasure to safety.

—description from the publisher

Customer Reviews

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G
Govind
I really like this game, but... the dice

TLDR: Awesome game with a great presentation, but the die-roll can screw you over bad, but can easily be explained and played with new board gamers.

Siege of Runedar is big box grand title from the good doctor.
It's been a while I played anything this big from Knizia. So naturally I was super excited.
I really love this game's setting and presentation but oh man! couple of things just bothered me after playing the game thrice 2 player.
I really don't mind randomness in the Good Dr's games, in fact I enjoy it a lot, but here its just a downer. In our 2nd game, I had 5 dice and I wanted to perform a close-combat, 4 out of 5 dice were crossbow 😣
And situation just kept happening time and again, where none of our actions were adding to anything - very demoralizing. In a 4P game, there are 2 other players who can potentially take care of the situation, but in 2P its extremely punishing to a point it becomes the opposite of fun.

I have a forum post at boardgamegeek with the same subject title, if you want to check it out and see some suggestions from other players.

Even though I am into looking for theme infusion in my games, this one from Knizia is surprisingly thematic (which is rare). So that mind be a plus point for someone coming into the game.
Also, game's rules are simple enough for people new to board gaming to pick up fairly quickly.

With all the dice randomness I'd still recommend the game, because of how the design works, yes the dice can be incredibly frustrating but if you can somehow manage your play around it then there is an awesome co-op with a beautiful presentation, check it out.