Welkin
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Fabien Tanguy |
Publisher | Ankama |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
You are dreaming about evading in the islands? To travel above the sky and further than the horizon? Be glad as you now are a celestial construction manager, architect of the sky! Collect animal and plant ressources, assemble them and add a little life spirit: congratulations! You just built an island in the sky!
The aim of the game is to win the most gold by crafting and selling those famous floating islands. Each turn, the players/architects can either select a new island creation contract, produce resources amongst the 5 existing types, or allocate these resources on their contracts to craft them. Players have limited spaces to store these contracts and resources, so they’ll have to juggle with their production line to complete their objectives in an optimized manner!
As soon as a contract is fulfilled, it is immediately sold and its creator receives gold depending on the resources used for its creation… but their value isn’t fixed and depends on the current market! Is it better to get one’s rewards immediately, or to manipulate the resources’ values for a greater reward later…?
Once there’s no more contracts available, the game ends. The architect who amassed the most gold will get their place amongst the stars!
-description from publisher