Close The Atlantic World War Three
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Description
Description
Designer |
Michael Raymond |
Publisher | (Self-Published) |
Players | 1-4 |
Playtime | 120-300 mins |
Suggested Age | 15 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
This is a game of modern naval combat; the focus is mainly on Convoy operations. Additional scenarios introduce rules for battle in the Baltic Sea and the Mediterranean. Ground battle is abstracted, although air and missile strikes against the front lines are introduced in the third scenario.
The three scenarios can be combined to depict a full WW3 war all across Europe.
The time-frame of the game is NOW, 21st Century, beginning in April to September, as decided by a D6 die roll. October brings increased chances of hurricanes which will seriously hamper operations. Turns are weekly, beginning with the first week of the month, decided by the die roll.
The game abstracts the technical details for various equipment types. Counters represent 1 unit (like a submarine) or many (up to 100 aircraft) or a group of ships. Numeric counters are provided to slip under counters to indicate the count during engagements. For instance, a count of missiles fired.
It includes a canvas map and a 44 page manual with die-cut counters. The boxed version is produced by BluePantherLLC.com and is available now.
Special Note:
Launching a helicopter is either an Action or a Reaction.
After launch, a helicopter can do a detection attempt,
but the enemy has a chance first; to Act or React.
Helicopters can be launched as Actions even if no enemy
is present, one at a time. This replaces doing a counter
move or placement on the map.
Helicopters are placed on or near the parent counter and
remain with that counter.
Landing them is not an Action
or a Reaction; simply remove the helicopter counter(s).
—description from the designer