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Cryptozoic Entertainment  |  SKU: CZE17741

DC Comics Deck-Building Game: Crisis Expansion Pack 1

$19.95 CAD
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Description

Designer Matt Hyra
Publisher Cryptozoic Entertainment
Players 1-5
Playtime 30 mins
Suggested Age 15 and up
Expands DC Comics Deck-Building Game
DC Deck-Building Game: Multiverse Box Version 2 - Super Heroes Edition


The DC Universe is in peril! In the DC Comics Deck-Building Game: Crisis Expansion, you will face some of the most epic challenges, events, and destructive forces in the history of comic-dom — but this time, you won't be going in alone! TheCrisis Expansion introduces co-operative gameplay and "Impossible Mode" for fans of either DC Comics Deck-Building Game. If you thought things were rough before, you ain't seen nothing yet!

The Crisis cards are for co-operative play only. Players must team up to overcome these challenging events. The gameplay you thought you knew will never be the same when these ongoing terrors hit the table. Work together to defeat all of the Super-Villains before time runs out! The eight original Super Heroes and 12 original Super-Villains from the first set have been reimagined for the ultimate co-operative showdown. Crisis mode uses eight team-themed Super Heroes, Impossible Super-Villains, and a set of 15 Crisis cards, though not all of them are used every game, so you never know what might come up next.

However, if you prefer to keep your deck-building competitive, the Crisis Expansion includes a set of six new Super Heroes and a slew of new main deck cards to keep your games as hard-fought as ever! Play Impossible Mode to make competitive play even more hardcore. Impossible Mode Super-Villains are much tougher than their lesser counterparts. You'll beg for mercy when you are subjected to their new First Appearance Attacks, and marvel at the rewards you reap for defeating them...which is not easy!

Customer Reviews

Based on 1 review
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Keith Callbeck
Turn DC Deck Building into a co-op game!

Instead of the competitive mode focused on victory points, the Crisis expansions create a specific goal system for the players to work on together based on the DC events of the past. Everything from Death in Family to Flashpoint is fair game.
The players have to work together to defeat a series of Crisis cards (which has it's own on-going effects until it's defeated) and a pile of Super Villains. The timer on the game is the main deck. If it runs out before all of the Crisises and Super Villains are beat, the players all lose.
Overall I liked Crisis even more than the competitive. It feels more like a comic world to have both challenges and villains to work against. And it was just more fun to play against the deck instead of each other.

The various Crisis expansions are tailored to the base sets.
Crisis 1&2 = Original set or Heroes United
Crisis 3 = Forever Evil
Crisis 4 = Titans