Echt Spitze (German Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Ralph Querfurth Klaus-Jürgen Wrede |
Publisher | Schmidt Spiele |
Players | 1-4 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Note: This game is in German instruction.
In Echt Spitze, you want to fill the spaces on your player sheet — both sides of it! — to score more points than anyone else.
To play, each player takes a sheet from the score pad of the same level (1-3). The sheet has a 5x5 grid of squares on each side, with the rows and columns being numbered 1-5. Many of the spaces feature an icon (fruit, flower, gem, etc.) surrounded by a soap bubble.
The active player rolls 4-6 dice, two more than the player count, then all players in turn choose one of the dice and place it on the matching number in either the row or column of their sheet. (Dice show 1-5 and a ?, which is a joker.) The active player then either keeps the remaining two dice or re-rolls them. Each player can then use one of the two common dice to target a particular space on their score sheet, e.g., if you placed a 4 on the 4 column and the two dice show 1 and 3, you then mark off either the 1-4 space or the 3-4 space on your sheet.
If this space has a soap bubble, you mark off this space, poke a hole in it with your pencil, then flip the sheet over and mark off the newly poked space. Now you'll continue play on the back of your sheet, flipping it over again only when you "pop" another soap bubble.
When you mark off an icon, no matter which side of the paper, track this in your score column. The first player to mark off all icons of a type receives the large bonus, then everyone else can score only the small bonus for this icon.
One or both of your chosen dice might have an X on them. If this is the case and you don't pop a bubble this turn, you can mark off one or two extra spaces adjacent to the originally marked space for that turn. With two Xs, if you marked 1-4, for example, then you could mark 1-5 and 2-5. If you mark all squares in a row or column, circle the star next to that line.
When someone scores their third type of icon, the game ends. Players tally their icon bonuses, points for each star (which vary per level), and 1 point for each collected icon that didn't receive a bonus. Whoever has the highest score wins.
Level 2 sheets have beehives, and when you mark off a beehive, the bees attack everyone else and they can no longer mark off this space, which means they can't complete this row and column. Level 3 sheets challenge you to create polyominoes with marked-out spaces, in addition to collecting icons.