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GMT Games  |  SKU: 2011

Flying Colors (Deluxe 3rd Printing)

$72.95 CAD
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Description

Designer Mike Nagel
Publisher GMT Games
Players 1-4
Playing Time 240 mins
Suggested Age 12 and up
Honors 2005 Charles S. Roberts Best Pre-World War II Boardgame Nominee


"This Deluxe Third Printing of Flying Colors brings you a greatly expanded treatment of this best-selling game of Age of Sail naval battles. Within the deep box, not only are the original classic scenarios and ships included, but we are also bundling in the well-regarded and sought-after Ship of the Line expansion. Additionally, we’re including much of Mark Barker’s article content (first published in C3i Magazine by RBM Studio), including updated Trafalgar and battles of the Seven Years War. We're also including all of the ships listed within those battles so that you should not have to treat one vessel as another. Finally, as an added incentive, we’re including a half-dozen brand new scenarios, including Lagos (1759) and Cape Spartel (1782). All of this adds up to roughly four-dozen scenarios and six and a half countersheets … truly an encyclopedia of Age of Sail combat!"

COMPONENTS

  • 840 full-color counters
  • Three 34×22 in. full-color maps
  • One 10-sided dice
  • 24-page Rule and Scenario book
  • Pad of Ship Status sheets
  • 1 11×17 in. Player Aid card

 

A "Flying Colors 3rd Edition Update Kit" was issued in 2020. It includes the components necessary to upgrade previous versions of Flying Colors to the Deluxe 3rd Printing. It includes the following:

  • 1 Updated Flying Colors Rulebook (24 pages)
  • 1 Updated Player Aid card (11×17 in.)
  • 1 Updated Playbook (including Ship of the Line, C3i, and New Scenarios, 32 pages)
  • 1 Map D (Ship of the Line)
  • 1 Ship of the Line Counter Sheet 1 (1.0x0.5” counters - full sheet)*
  • 1 Ship of the Line Counter Sheet 2 (0.5x0.5” counters - half sheet)
  • 1 New Units Counter Sheet (mixed counter sizes)


Flying Colors
recreates naval actions during the height of the Age of Sail, from small engagements to full battles involving dozens of ships in each fleet. Play is fast, furious, and does not require the pre-plotted movement found in many other naval games. Instead, a simple initiative and command system allows players to activate and maneuver their fleets in a realistic manner, indicating how older commanders adhered to rules of engagement where more forward thinking commanders, like Nelson, could retain control of their fleets after the first broadsides began to be exchanged.

Rather than focusing on the abilities of individual ships, Flying Colors uses broad classes of vessel within each "rate" and concentrates the players minds on maintaining command of their fleets using a simple command system.

This is not a strategic level game where one piece represents several ships. Flying Colors includes individually named ships rated for size, gunnery, boarding ability, and damage capacity. Also included are nearly four dozen individually named commanders, rated for their ability to control their formations as well as the impact of their presence within the fleet. The game system provides what naval enthusiasts will expect in a tactical Age of Sail game: broadsides, rakes, anchoring, wind effects, weather, shore batteries, and much more. All this is packed into a short, accessible rulebook.

Included within the game are historical scenarios [...]. The battles range in size from small engagements playable on a single map through huge engagements like the Glorious First of June playable on three maps. Players are also free to create their own variants and "what-if" scenarios using point values for each ship. Most scenarios can be played within a few hours and two players can complete even the largest within a day. Several are also well suited to solitaire play.

1st edition Components:
  • 840 full-color counters
  • Three 34x22 full-color maps
  • Rulebook
  • Playbook
  • Pad of Ship Status sheets
  • 11x17 Player Aid card

3rd edition Components:
  • Seven full-color countersheets
  • Four 34x22 full-color maps
  • Rulebook
  • Playbook (incorporating Ship of the Line and new scenarios)
  • Scenario Pack (C3i scenarios)
  • Pad of Ship Status sheets
  • 11x17 Player Aid Card
  • 8.5x11 Player Aid Card
  • 8.5x11 Turn Track
  • One 10-sided dice

3rd edition update kit: Flying Colors: 3rd Edition Update Kit

TIME SCALE : 5-10 minutes per turn
MAP SCALE: 100 meters per hex
UNIT SCALE: Individual Ships
NUMBER OF PLAYERS: One to Four

(from GMT website and BGG users)

Customer Reviews

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David Mauros
Age of Sail Encyclopedia

This is one of the best values in wargaming and probably the best Age of Sail game out there! Fleet actions at its best!
Strongly recommend!