Journey to the Center of the Earth (Import)
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Description
Description
Designer |
Alberto Millán |
Publisher | Looping Games |
Players | 1-50 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
The prestigious professor of mineralogy Otto Lidenbrock and his nephew Axel discover a secret parchment scroll written by the alchemist Arne Saknussemm in the 15th century who reveals how to get to the center of the Earth.
They both travel to Iceland and there they hire the help of the hunter Hans with whom begin their descent through the Snæfellsjökull volcano towards the greatest adventure that human beings have ever known.
Players will draw a route from an entrance volcano to the center of the Earth and from there to one of the exit volcanoes. Each turn two cards are revealed: a coordinate card and a tunnel card (straight, curve, water springs, discoveries... or dangerous creatures). The players draw the tunnel card on a cell of the coordinate indicated.
When the tunnel deck runs out, players must consume one water point or they will be eliminated. When the coordinate deck runs out, one of the exit volcanoes will explode and cannot be used.
But you can always ask the protagonists of the novel for help to change the rules.
Live the unforgettable adventure created by Jules Verne!
El prestigioso profesor de mineralogía Otto Lidenbrock y su sobrino Axel descubren un pergamino secreto escrito por el alquimista Arne Saknussemm en el siglo XV que revela como llegar al centro de la Tierra. Ambos viajan hasta Islandia y allí contratan la ayuda del cazador Hans con el que emprenden el descenso por el volcán Snæfellsjökull hacia la mayor aventura que ha conocido el ser humano.
Los jugadores deberán trazar una ruta desde el volcán de entrada hasta el centro de la Tierra y de ahí hasta uno de los volcanes de salida. Cada turno se desvelan dos cartas: una carta de coordenada y otra carta de túnel (recta, curva, manantiales de agua, descubrimientos... o peligrosas criaturas). Los jugadores dibujan lo indicado en la carta de túnel en una casilla de la coordenada sacada.
Cuando el mazo de túnel se agote, los jugadores deben consumir un punto de agua o serán eliminados. Cuando el mazo de coordenadas se agote, uno de los volcanes de salida estallará y no podrá usarse.
Pero siempre se podrá pedir ayuda a los protagonistas de la novela para cambiar las reglas.
¡Vive la inolvidable aventura creada por Julio Verne!