Marco Polo Expedition
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Reiner Knizia |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Honors | |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
The objective of this game is to collect as much gold as possible while traveling a set path.
Each player starts with 3 gold and a hand of cards.
The cards represent 4 different types of valuable goods and caravan handlers.
Gold is collected along the path and at the midpoint of the game and the end (when the first player reaches Kantschou and then Daidu). The player reaching these locations first receives 6 gold, anyone in the next space receives 5 gold, and so on down to 1 gold. After the first scoring round all players start together again at Kantschou.
Play is by matching cards from hand to requirements in next free space. eg one of each good, 3 cards the same colour. Caravans tend to leap frog forward, so one players move changes the requirements for the next. In each turn a player may move as often as they can match from their hand. For those really stuck with a poor hand, 1 gold will move your caravan one place forward, but only so long as they aren't the leading caravan.
At the end of each turn the active player draws one of five face-up cards or a random card from the draw pile to replenish their hand