Sakura Arms
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
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- Pay the difference, or
- Cancel the item for a full refund.
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- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
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- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | BakaFire |
Publisher | Alderac Entertainment Group (AEG) |
Players | 2 |
Playtime | 10-20 mins |
Suggested Age | 12 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Sakura Arms — known in Japanese as 桜降る代に決闘を — is a two-player dueling game in which players first choose two of seven megami (Japanese goddesses), each of which has a different keyword which empowers some of their cards. Players then see what the opponent chose before assembling a deck of ten out of 22 cards, with the players choosing cards both to take advantage of their own megami powers and to exploit their oponents weaknesses. Players then duel to see who will be victorious.
The game uses a single kind of token to represent life, distance, aura(defence), and flare(special energy). The tokens represent this based on the zone they ocuppy, by moving tokens between zones you atempt to gain the idea position and set up to use as many attacks as possible, or be prepared to avoid attacks.
The gameplay at its core is simple, and due to its limited enviornment, it is relativly easy to learn the cards for a deck building game. Building a deck and playing normally takes less then 20 minutes.