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CMON Limited  |  SKU: CMONXN00001

XenoShyft Onslaught

$54.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Keren Philosophales
Michael Shinall
Publisher Cool Mini Or Not
Players 1-4
Playtime 45 mins
Suggested Age 14 and up
Expansion

XenoShyft: Onslaught – Grafting Lab Expansion
Xenoshyft Onslaught - Game Night Kit #1
XenoShyft: Onslaught – Psychogenics Lab Expansion
XenoShyft: Onslaught – Hive Expansion
XenoShyft: Onslaught – Dreadmire

 

A Strategic Survival Horror game by CoolMiniorNot. In XenoShyft players take the role of the NorTec Military, charged with defending their base against the onslaught of the alien "Hive".

XenoShyft combines classic deckbuilding and resource management with fact paced combat and unique "base defense" elements- As the game progresses each player will build up their deck of Troops, Equipment, and Item cards, which they will in turn use to defend their base against incoming enemies in fast-paced and deadly combat.

It is up to the players to work together in order to outlast the horrors awaiting them by coordinating strategy, utilizing the strengths of their unique divisions (Med Bay, Weapons Research, Science Lab, and Armory), and organizing defense tactics to insure no player is caught off guard by surprise attacks.

XenoShyft is a game of tactical decisions and survival horror- and survival is never guaranteed.

Customer Reviews

Based on 2 reviews
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F
Frédéric Mazerolle
Hard but fair

This is a tower defence that will take you a couple of try to get to the end and a couple more to win. It doesn't look like it but communication and strategy is key to win.

Xenoshyft is not an easy game but it's fair and surprisingly easy to learn!
If your able ton find a copy of it I highly recommend it.

C
Christian Gagne
Decent deckbuilder

I’m conflicted with this game. As a solo venture it’s pretty fun, probably a 7/10. As a cooperative game, it’s not terrible, there’s just too much downtime between turns. The concept is cool and I’m glad other players can assist, but if there’s no assisting to be done, you have to wait for the current player to clear their lane before it’s the next players turn, sometimes taking up to 5 minutes per player. This can be somewhat solved with simultaneous turns, but that makes it slightly more chaotic.